I’ve known a simple fact about MMO programmers for awhile now. They don’t understand why people have more than one toon to play in the first place. In their eyes, you play your one character and you only play that one character. You are, after all, only one person. One player.
As if any of us is really only one thing all the time.
They may understand a player wanting to be self-sufficient in gameplay, but it is their goal to keep you from being self-sufficient. They want you to trade with other characters directly or buy off the auction house. If you are a regular raider you will end up relying on your guildmates to help you because you will have no choice. The programmers and developers want it to be this way; and really, MMO stands for Massively Multiplayer Online. There is no point in dealing with strangers in a game if you can do everything yourself. If you can generate the food, potions, gear, gems and enchants all on your own then there is no working economy in the MMO, and the game will eventually die from a lack of players.
Getting beyond the simple desire to provide what you need to play without having to spend precious gold to do it, there are other reasons to play alternate characters (alts) than wanting to be able to max out all your professions and flood the auction house with goods that other players will have to buy from you. Sometimes you just want to be someone else in the game. And that someone else has to be capable of playing at the level that your other character plays at in order to be of any use to your friends that you have to rely on.
…and that observation brings me to the subject of this post. In the last World of Warcraft expansion, Legion, they introduced a new type of gear that was permanently equipped. It was called an artifact, and in Legion the artifact item was your weapon. You got that weapon at the beginning of the expansion and carried it to the end of the expansion, upgrading it as you went along. The linear nature of the item and the requirement that it had to be uniquely upgraded for each character essentially kept players from leveling any alt characters that could rival their first/main toons in power and ability in-game, without spending the exact same amount of time working on each and every alt that you wanted to level.
When Blizzard introduced Battle for Azeroth (BfA) they destroyed the special powers of our artifact weapons, rendering them useless aside from the ability to transmogrify their unique appearances onto our new weapons (I especially like the blue and cinnamon bear models for druids) and they introduced the new artifact that we would be using for the entire BfA expansion, the Heart of Azeroth. That artifact has a similar leveling system to the one that was in the weapons in Legion, without all the unique appearances that made leveling up your artifact in Legion something that you enjoyed doing.
Since there is no player reward for leveling the artifact, there has been a lot of complaining about the limitations that the Heart of Azeroth and the azerite system imposes on players, and the additional work that goes into leveling each and every alt through the exact same grind that each player has done on their main toon.
I skipped most of Legion, so I didn’t spend a lot of time working on and gaining abilities with my artifact weapons before they took them away from us. I also didn’t notice that the azerite system in the Heart of Azeroth was really any different than the grinding that was required to level weapons in Legion. I do miss my alternate characters and I haven’t taken the time to level alts in any real shape or form since Mists of Pandaria ended. Since Warlords of Draenor bored me into playing different games for over a year.
So this is me, dusting off my keyboard for a little bit of reflection on the subject of artificial limitations and the programmers that think we can’t see them out there setting limits on us.
Back in the day, I wrote quite a few pieces on this subject. I wrote one on endgame materials scarcity in Wrath of the Lich King. In Cataclysm I mused on the quandary of Murglesnout and marveled at the amount of materials it took to make a single trinket for my inscriptionatrix. During those brief span of years I managed to get myself kicked off the forums multiple times by moderators intent on maintaining the illusion that the game was fun, fun, fun! all the time.
I last ventured onto the forum during the great #NoFlyNoBuy revolt, where I penned a piece titled Flight Has Always Been a Perk; An Example of Confirmation Bias. After the end of Warlords of Draenor, as Legion was being rolled out, I got fed up with the design philosophy of the developers at Blizzard and decided to take a year off of World of Warcraft.
When I came back to the game at the end of Legion, I swore to myself that I wouldn’t take the game seriously anymore. I deleted half my characters in order to prove to myself that I was serious about not taking the game seriously. If the developers at Blizzard decided not to put flight into the game, well, that was the game I was playing when I signed up. If they decided that you had to work three hours a day, every day, just to keep up in the game, well, that was the game I was playing. Admittedly, I don’t spend more than my subscription fee to stay in the game anymore, so my gifts to Blizzard for their content has dropped off a bit since I first subscribed back at the end of Burning Crusade.
This is me, trying not to take the fun things in life seriously. But still, I think it bears mentioning that I would have a lot more fun in the game if I just could play my alts at the same level that my main toon can play without having to spend months of additional work building their artifacts up to the level that my main is at.
This week Blizzard introduced what they are calling the Echoes of Ny’alotha system into Battle for Azeroth, making it possible for players to purchase the essences they have earned on their mains for the (empty) Heart of Azeroth on their alts. The most common response to players who rebel at being asked to spend even more time in-game grinding on content is,
What? Do you want free gear then?
Now that you mention it, yes. Free gear would be nice. I really don’t see why we are required to re-level alt gear through several layers of endgame content just to be able to play with our friends. But wanting free gear is beside the point here. Essences for the Heart of Azeroth artifact are not gear. The Heart of Azeroth does take up a gear slot on your character (your necklace) but it is not gear in the normal sense of gameplay anymore than the Legion weapons were gear in the normal sense. Most of us have been working on leveling the Heart of Azeroth for two years. It isn’t something you can just replace with a better piece of gear when it happens to drop in dungeons or raids or quests.
Essences serve the same purpose that relics served in Legion weapons. Unlike Legion relics, essences are assembled through specific actions by the player and are a permanent part of the Heart of Azeroth. In other words, essences are not gear that drops and you can equip or replace them as you desire. They are more like talents that you can select after you have enabled them. For as long as World of Warcraft is called Battle for Azeroth, the essences will be part of your Heart of Azeroth.
Essences are the key to being able to do your job in a raid setting, and some of us want to raid on more than one toon. Asking people to work through content they have already done, on toons they no longer want to play, to get essences they’ve already earned once, is insulting. Blizzard should just make the damn things account wide. The way they should have been treated from the beginning of BfA.
If there is one reason I don’t play alts in BfA, this is it. This was true for Legion as I mentioned previously. I can’t just get on an alt and play when I want to play an alt. I have to grind through lower level content, or even more of the same content I’m already playing, in order to play the alt and do the other thing I wanted to do with it if that other thing requires that I be competitive.
Blizzard insists that their new currency system allows essences to be account-wide. There still aren’t account-wide essences if I have to buy them after working to get them on one toon. I can’t believe that real people are applauding this new currency system. If I have a 120 toon, all the essences I’ve earned on other toons should be available to that toon. Like pets are, like toys are, like mounts are and, oh yeah, like heirloom gear is! those things really are account-wide. Why should I have to work to gain the things again at all? I’ve already done it once.
I have other games I’d rather be playing, will be playing. I don’t need to be given more work to do in game in order to be able to play the parts of the game I want to play. If I’m starting over, then I have other games I am neglecting that I probably should start instead.